The world of Design, at its purest, is a collection of ideas, a series of questions and a conversation with materials and inspiration. Heroes and Contradictions is an example of one such conversation, one whose all participants, pulled from around the world, used the world of Design to come together, push each other and produce some of the most iconic examples of Good Design of the last decades. Heroes and Contradictions is presented as a game, not for merely its playful manner but for understanding the roles and manner in which each particpate engaged in Design History. Guilio Cappellini, one of the most prominent voices in Italian design history, created and fostered the platform for two young, potent, and diverse talents, Jasper Morrison and Shiro Kuramata, to explore and push the limits of Design. This dialogue, tension, and collection of voices are what nurtures design thinking. What lays before you is not a collection of objects but a collection of moments in history, an assortment of risks and passion, and the result of what Design can achieve when it is allowed to grow and talk.Heroes and Contradictions invite you to explore the friction, the space between ideas, and the collection of concepts that culminate in the production of materials coming together into displays of passion and history.